
Travel & Tourism
Customer Experience Transformation, Interface Design, Design DNA
2021
As of June 2022, some of this work is live, some has changed with Go City’s rebrand, and some remains under NDA until launch.
Go City connects millions of travellers with over 1,300 attractions across 30 countries. One pass, endless possibilities: skip queues, save money, explore cities freely.
But when they approached us, there was a gap between that promise and what users were experiencing. Whilst Go City was scaling globally, their digital experience was holding them back. Users were questioning legitimacy. Pass types weren't clear. Trust wasn't there. Every city site looked different. The experience wasn't matching the excitement of discovering a new city.
That's where it got interesting. This was a chance to build something that could grow with them — a system that worked across dozens of cities, a journey that turned sceptical browsers into confident bookers, and an experience worthy of the adventures people were about to have.
Before the redesign: inconsistent city sites and unclear product messaging.
Leading the design direction
Co-led the project, driving the visual and interaction direction across web and app, and guiding another Product Designer to ensure consistency, accessibility, and a cohesive system across platforms.
Designing the journey
Defined the end-to-end experience from discovery to purchase, shaping flows, hierarchy, and content behaviour across all customer touchpoints.
Defining the look & feel
Owned the digital evolution of Go City’s brand, translating marketing assets into an accessible, scalable, product-ready design language.
Building for scale
Created a multi-platform design system powering web, app, and B2B, enabling consistency across 30+ cities and dramatically speeding up development.
Designing for everyone
Embedded accessibility and inclusive patterns into every decision and coached the team on applying AA standards across interfaces.
Cross-functional alignment
Partnered with Brand, Marketing, Product, SEO, and Engineering to align competing priorities, drive decision-making, and ensure a unified experience across all customer-facing surfaces.
Through customer interviews, analytics, and usability testing, we uncovered six critical problems. Here's what was broken and how we fixed it:
Users couldn't differentiate between Explorer and All-Inclusive passes or understand what they were buying.
“I don't understand the difference between these passes. What if I buy the wrong one?”
Customer, usability testing
I aligned the UX Lead, PM, and Go City stakeholders around a new direction after reviewing conflicting proposals and mapping the implications for all cities.
How we clarified it:
Testing showed users could now confidently choose in
30 seconds
The redesigned pass exploration flow helping users compare options and understand exactly what they're buying.
SEO and research showed people searched for specific attractions, not passes, but the site led with passes anyway, forcing users to work backwards.
"I want to know what attractions I can visit, then decide if a pass is worth it.”
Customer, usability testing
I facilitated alignment between Brand, SEO, and Product teams to prioritise clarity over marketing density and reshape the IA around real user intent.
How we redesigned it:
It aligned with how people actually think: “I want to visit attractions. A pass is just the best way to do it.”

The redesigned city homepage: brief pass overview at the top, then attractions front and centre with clear pass indicators, curated itineraries for inspiration, and filtering by category and location.
Hidden reviews, unclear terms, and no transparency around booking requirements made the experience feel untrustworthy.
"How do I know this isn't a scam? The reviews feel hidden and the terms are confusing.”
Customer, usability testing
I worked with Brand, Legal, and Marketing stakeholders to prioritise transparency over promotional copy and redesign trust moments across the funnel.
How we rebuilt trust:

Three moments of reassurance: (1) What's included and what to know in advance, (2) "Buy with Confidence" with 90-day guarantee and prominent Trustpilot reviews, (3) clear terms and security signals at checkout.
Inconsistent layouts across cities, poor hierarchy, and buried details made basic information hard to find.
I guided our second designer through component explorations and ensured each proposal aligned with the emerging design system and accessibility principles.
Our approach to unifying the experience:
New cities could be launched in weeks, not months, whilst maintaining consistency.

Scalable consistency across 30+ cities with unified navigation and layout, flexible for each destination's unique content.
Users didn't know if their pass was active, when it would activate, or how to use it at attractions.
I coordinated with Product and Engineering to define information timing and ensure critical details surfaced at the right moment in the app journey.
How we improved the app experience:

App redesign across key journeys: pass download with clear error handling and confirmation, favourites for saving attractions and itineraries (with warm empty states inviting users to start exploring), map view for location-based discovery, filtered attraction lists (nearby, open now, categories), and favourites organised by city for easy trip planning.

(1) Pass activation clarity: passes remain inactive after download until scanned at the first attraction. Clear messaging confirms activation and shows validity period based on pass type.
(2) Adding personality: favourite button animation concept bringing character to user interactions.
Brand colours and fonts looked great in marketing but created contrast failures, readability issues, and no guidance for interactive states in digital products.
This wasn’t just an IA problem. The visual design was undermining user confidence at every turn, and it required leading with strong design direction and aligning Brand & Marketing on necessary adjustments for usability.
How I evolved the look & feel and led the visual system transformation:
Users described the redesign as "more premium" and "more trustworthy”


(1) Exploring layouts and hierarchy: testing different approaches for city homepage and attraction page to find the right balance of brand elements, content clarity, visual rhythm, and progressive information disclosure.
(2) Design system and foundation built from scratch: the design DNA that enabled faster design iteration and scalable development as new cities and features launched in subsequent phases.
Created interactive prototypes and tested at multiple stages with 10 participants.
Key validation moments:
After impression testing, we redesigned the attraction listing page, the only one still causing confusion. It tried to do too much at once, so we refocused it on attractions, added clearer filters, and made “Get Inspired” content easier to find.
The trade-off we made
Moved "Recommend a Pass" feature to backlog after testing revealed users thought shortlisted attractions were final selections, which fundamentally broke the pass model. Shipping something confusing would have been worse than not shipping it at all.
For users

Transformation of global and city homepages: original designs with brand misalignment and accessibility issues (outer screens) versus redesigned solution with cohesive branding, accessible design, and clear content hierarchy (centre screens).
V2 work began immediately with "Recommended Pass," dark mode, homepage improvements, and marketing assets. The design system expanded to the newsletter (aligned with the new user journey) and blog (refreshed to inspire travel and strengthen brand connection).
Research as the foundation
Moving from assumptions to evidence gave us confidence to make bold decisions and push back on solutions that wouldn't serve users.
Saying no is a design skill
The hardest decisions weren't about what to build, but what to build first. By mapping features against customer goals and business dependencies, we could say "not now" to good ideas to fully deliver essential ones.
Designing is orchestrating many voices
This was not only a redesign. It was a cross-team alignment effort that required guiding designers, marketing, brand, product, tech, and SEO toward a single experience vision. Co-leading the design direction taught me how critical early alignment is when many teams influence the outcome.
Principles create autonomy, not restriction
Guiding another designer through a system redesign reinforced my belief that clear principles (not rigid rules) give teams room to create confidently and consistently.
Clarity builds trust
When users understood what they were buying, they felt confident. When they didn't, they left. Trust isn't built through reassuring copy alone. It's built through clarity, consistency, and honouring what users need at each moment.
Designing for scale
Creating a flexible system with clear principles became a shared language teams across the company could speak. That shared language made everything faster.
From confusion to confidence
one city at a time.

Other work

Babylon Health
Helping new Babylon users learn, compare, and activate the right plan for their needs.

Travel & Tourism
Customer Experience Transformation, Interface Design, Design DNA
2021
Platform
Website & iOS/Android App
Role
Lead Product Designer(co-leading with the UX Lead)
Created at
Reason
Team
[Reason] 3 Experience Designers/Researchers, 2 Product Designers, Product Manager[Go City] Product Owner, Brand & Marketing leads, Tech & SEO teams
As of June 2022, some of this work is live, some has changed with Go City’s rebrand, and some remains under NDA until launch.
Go City connects millions of travellers with over 1,300 attractions across 30 countries. One pass, endless possibilities: skip queues, save money, explore cities freely.
But when they approached us, there was a gap between that promise and what users were experiencing. Whilst Go City was scaling globally, their digital experience was holding them back. Users were questioning legitimacy. Pass types weren't clear. Trust wasn't there. Every city site looked different. The experience wasn't matching the excitement of discovering a new city.
That's where it got interesting. This was a chance to build something that could grow with them — a system that worked across dozens of cities, a journey that turned sceptical browsers into confident bookers, and an experience worthy of the adventures people were about to have.

Before the redesign: inconsistent city sites and unclear product messaging.
Leading the design direction
Co-led the project, driving the visual and interaction direction across web and app, and guiding another Product Designer to ensure consistency, accessibility, and a cohesive system across platforms.
Designing the journey
Defined the end-to-end experience from discovery to purchase, shaping flows, hierarchy, and content behaviour across all customer touchpoints.
Defining the look & feel
Owned the digital evolution of Go City’s brand, translating marketing assets into an accessible, scalable, product-ready design language.
Building for scale
Created a multi-platform design system powering web, app, and B2B, enabling consistency across 30+ cities and dramatically speeding up development.
Designing for everyone
Embedded accessibility and inclusive patterns into every decision and coached the team on applying AA standards across interfaces.
Cross-functional alignment
Partnered with Brand, Marketing, Product, SEO, and Engineering to align competing priorities, drive decision-making, and ensure a unified experience across all customer-facing surfaces.
Through customer interviews, analytics, and usability testing, we uncovered six critical problems. Here's what was broken and how we fixed it:
Users couldn't differentiate between Explorer and All-Inclusive passes or understand what they were buying.
“I don't understand the difference between these passes. What if I buy the wrong one?”
Customer, usability testing
I aligned the UX Lead, PM, and Go City stakeholders around a new direction after reviewing conflicting proposals and mapping the implications for all cities.
How we clarified it:
Testing showed users could now confidently choose in
30 seconds
The redesigned pass exploration flow helping users compare options and understand exactly what they're buying.
SEO and research showed people searched for specific attractions, not passes, but the site led with passes anyway, forcing users to work backwards.
"I want to know what attractions I can visit, then decide if a pass is worth it.”
Customer, usability testing
I facilitated alignment between Brand, SEO, and Product teams to prioritise clarity over marketing density and reshape the IA around real user intent.
How we redesigned it:
It aligned with how people actually think: “I want to visit attractions. A pass is just the best way to do it.”

The redesigned city homepage: brief pass overview at the top, then attractions front and centre with clear pass indicators, curated itineraries for inspiration, and filtering by category and location.
Hidden reviews, unclear terms, and no transparency around booking requirements made the experience feel untrustworthy.
"How do I know this isn't a scam? The reviews feel hidden and the terms are confusing.”
Customer, usability testing
I worked with Brand, Legal, and Marketing stakeholders to prioritise transparency over promotional copy and redesign trust moments across the funnel.
How we rebuilt trust:

Three moments of reassurance: (1) What's included and what to know in advance, (2) "Buy with Confidence" with 90-day guarantee and prominent Trustpilot reviews, (3) clear terms and security signals at checkout.
Inconsistent layouts across cities, poor hierarchy, and buried details made basic information hard to find.
I guided our second designer through component explorations and ensured each proposal aligned with the emerging design system and accessibility principles.
Our approach to unifying the experience:
New cities could be launched in weeks, not months, whilst maintaining consistency.

Scalable consistency across 30+ cities with unified navigation and layout, flexible for each destination's unique content.
Users didn't know if their pass was active, when it would activate, or how to use it at attractions.
I coordinated with Product and Engineering to define information timing and ensure critical details surfaced at the right moment in the app journey.
How we improved the app experience:


(1) App redesign across key journeys: pass download with clear error handling and confirmation, favourites for saving attractions and itineraries (with warm empty states inviting users to start exploring), map view for location-based discovery, filtered attraction lists (nearby, open now, categories), and favourites organised by city for easy trip planning.
(2) Pass activation clarity: passes remain inactive after download until scanned at the first attraction. Clear messaging confirms activation and shows validity period based on pass type.
(3) Adding personality: favourite button animation concept bringing character to user interactions.
Brand colours and fonts looked great in marketing but created contrast failures, readability issues, and no guidance for interactive states in digital products.
This wasn’t just an IA problem. The visual design was undermining user confidence at every turn, and it required leading with strong design direction and aligning Brand & Marketing on necessary adjustments for usability.
How I evolved the look & feel and led the visual system transformation:
Users described the redesign as "more premium" and "more trustworthy”




(1 & 2) Pre-redesign audit: extensive colour palette theming each city differently (scalability issues, contrast failures), brand inconsistency breaking the coherent experience, and UI issues including horizontal scrolling for pass comparison with no visual indicators for hidden content.
(3) Exploring layouts and hierarchy: testing different approaches for city homepage and attraction page to find the right balance of brand elements, content clarity, visual rhythm, and progressive information disclosure.
(4) Design system and foundation built from scratch: the design DNA that enabled faster design iteration and scalable development as new cities and features launched in subsequent phases.
Created interactive prototypes and tested at multiple stages with 10 participants.
Key validation moments:
After impression testing, we redesigned the attraction listing page, the only one still causing confusion. It tried to do too much at once, so we refocused it on attractions, added clearer filters, and made “Get Inspired” content easier to find.
The trade-off we made
Moved "Recommend a Pass" feature to backlog after testing revealed users thought shortlisted attractions were final selections, which fundamentally broke the pass model. Shipping something confusing would have been worse than not shipping it at all.
For users

Transformation of global and city homepages: original designs with brand misalignment and accessibility issues (outer screens) versus redesigned solution with cohesive branding, accessible design, and clear content hierarchy (centre screens).
V2 work began immediately with "Recommended Pass," dark mode, homepage improvements, and marketing assets. The design system expanded to the newsletter (aligned with the new user journey) and blog (refreshed to inspire travel and strengthen brand connection).
Research as the foundation
Moving from assumptions to evidence gave us confidence to make bold decisions and push back on solutions that wouldn't serve users.
Saying no is a design skill
The hardest decisions weren't about what to build, but what to build first. By mapping features against customer goals and business dependencies, we could say "not now" to good ideas to fully deliver essential ones.
Designing is orchestrating many voices
This was not only a redesign. It was a cross-team alignment effort that required guiding designers, marketing, brand, product, tech, and SEO toward a single experience vision. Co-leading the design direction taught me how critical early alignment is when many teams influence the outcome.
Principles create autonomy, not restriction
Guiding another designer through a system redesign reinforced my belief that clear principles (not rigid rules) give teams room to create confidently and consistently.
Clarity builds trust
When users understood what they were buying, they felt confident. When they didn't, they left. Trust isn't built through reassuring copy alone. It's built through clarity, consistency, and honouring what users need at each moment.
Designing for scale
Creating a flexible system with clear principles became a shared language teams across the company could speak. That shared language made everything faster.
From confusion to confidence
one city at a time.

Other work

Babylon Health
Helping new Babylon users learn, compare, and activate the right plan for their needs.

Travel & Tourism
Customer Experience Transformation, Interface Design, Design DNA
2021
Website & iOS/Android App
Lead Product Designer(co-leading with the UX Lead)
Reason
[Reason] 3 Experience Designers/Researchers, 2 Product Designers, Product Manager[Go City] Product Owner, Brand & Marketing leads, Tech & SEO teams
As of June 2022, some of this work is live, some has changed with Go City’s rebrand, and some remains under NDA until launch.
Go City connects millions of travellers with over 1,300 attractions across 30 countries. One pass, endless possibilities: skip queues, save money, explore cities freely.
But when they approached us, there was a gap between that promise and what users were experiencing. Whilst Go City was scaling globally, their digital experience was holding them back. Users were questioning legitimacy. Pass types weren't clear. Trust wasn't there. Every city site looked different. The experience wasn't matching the excitement of discovering a new city.
That's where it got interesting. This was a chance to build something that could grow with them — a system that worked across dozens of cities, a journey that turned sceptical browsers into confident bookers, and an experience worthy of the adventures people were about to have.

Before the redesign: inconsistent city sites and unclear product messaging.
Leading the design direction
Co-led the project, driving the visual and interaction direction across web and app, and guiding another Product Designer to ensure consistency, accessibility, and a cohesive system across platforms.
Designing the journey
Defined the end-to-end experience from discovery to purchase, shaping flows, hierarchy, and content behaviour across all customer touchpoints.
Defining the look & feel
Owned the digital evolution of Go City’s brand, translating marketing assets into an accessible, scalable, product-ready design language.
Building for scale
Created a multi-platform design system powering web, app, and B2B, enabling consistency across 30+ cities and dramatically speeding up development.
Designing for everyone
Embedded accessibility and inclusive patterns into every decision and coached the team on applying AA standards across interfaces.
Cross-functional alignment
Partnered with Brand, Marketing, Product, SEO, and Engineering to align competing priorities, drive decision-making, and ensure a unified experience across all customer-facing surfaces.
Through customer interviews, analytics, and usability testing, we uncovered six critical problems. Here's what was broken and how we fixed it:
Users couldn't differentiate between Explorer and All-Inclusive passes or understand what they were buying.
“I don't understand the difference between these passes. What if I buy the wrong one?”
Customer, usability testing
I aligned the UX Lead, PM, and Go City stakeholders around a new direction after reviewing conflicting proposals and mapping the implications for all cities.
How we clarified it:
Testing showed users could now confidently choose in
30 seconds
The redesigned pass exploration flow helping users compare options and understand exactly what they're buying.
SEO and research showed people searched for specific attractions, not passes, but the site led with passes anyway, forcing users to work backwards.
"I want to know what attractions I can visit,then decide if a pass is worth it.”
Customer, usability testing
I facilitated alignment between Brand, SEO, and Product teams to prioritise clarity over marketing density and reshape the IA around real user intent.
How we redesigned it:
It aligned with how people actually think: “I want to visit attractions. A pass is just the best way to do it.”

The redesigned city homepage: brief pass overview at the top, then attractions front and centre with clear pass indicators, curated itineraries for inspiration, and filtering by category and location.
Hidden reviews, unclear terms, and no transparency around booking requirements made the experience feel untrustworthy.
"How do I know this isn't a scam? The reviews feel hidden and the terms are confusing.”
Customer, usability testing
I worked with Brand, Legal, and Marketing stakeholders to prioritise transparency over promotional copy and redesign trust moments across the funnel.
How we rebuilt trust:

Three moments of reassurance: (1) What's included and what to know in advance, (2) "Buy with Confidence" with 90-day guarantee and prominent Trustpilot reviews, (3) clear terms and security signals at checkout.
Inconsistent layouts across cities, poor hierarchy, and buried details made basic information hard to find.
I guided our second designer through component explorations and ensured each proposal aligned with the emerging design system and accessibility principles.
Our approach to unifying the experience:
New cities could be launched in weeks, not months, whilst maintaining consistency.

Scalable consistency across 30+ cities with unified navigation and layout, flexible for each destination's unique content.
Users didn't know if their pass was active, when it would activate, or how to use it at attractions.
I coordinated with Product and Engineering to define information timing and ensure critical details surfaced at the right moment in the app journey.
How we improved the app experience:


(1) App redesign across key journeys: pass download with clear error handling and confirmation, favourites for saving attractions and itineraries (with warm empty states inviting users to start exploring), map view for location-based discovery, filtered attraction lists (nearby, open now, categories), and favourites organised by city for easy trip planning.
(2) Pass activation clarity: passes remain inactive after download until scanned at the first attraction. Clear messaging confirms activation and shows validity period based on pass type.
(3) Adding personality: favourite button animation concept bringing character to user interactions.
Brand colours and fonts looked great in marketing but created contrast failures, readability issues, and no guidance for interactive states in digital products.
This wasn’t just an IA problem. The visual design was undermining user confidence at every turn, and it required leading with strong design direction and aligning Brand & Marketing on necessary adjustments for usability.
How I evolved the look & feel and led the visual system transformation:
Users described the redesign as "more premium" and "more trustworthy”




(1 & 2) Pre-redesign audit: extensive colour palette theming each city differently (scalability issues, contrast failures), brand inconsistency breaking the coherent experience, and UI issues including horizontal scrolling for pass comparison with no visual indicators for hidden content.
(3) Exploring layouts and hierarchy: testing different approaches for city homepage and attraction page to find the right balance of brand elements, content clarity, visual rhythm, and progressive information disclosure.
(4) Design system and foundation built from scratch: the design DNA that enabled faster design iteration and scalable development as new cities and features launched in subsequent phases.
Created interactive prototypes and tested at multiple stages with 10 participants.
Key validation moments:
After impression testing, we redesigned the attraction listing page, the only one still causing confusion. It tried to do too much at once, so we refocused it on attractions, added clearer filters, and made “Get Inspired” content easier to find.
The trade-off we made
Moved "Recommend a Pass" feature to backlog after testing revealed users thought shortlisted attractions were final selections, which fundamentally broke the pass model. Shipping something confusing would have been worse than not shipping it at all.
For users

Transformation of global and city homepages: original designs with brand misalignment and accessibility issues (outer screens) versus redesigned solution with cohesive branding, accessible design, and clear content hierarchy (centre screens).
V2 work began immediately with "Recommended Pass," dark mode, homepage improvements, and marketing assets. The design system expanded to the newsletter (aligned with the new user journey) and blog (refreshed to inspire travel and strengthen brand connection).
Research as the foundation
Moving from assumptions to evidence gave us confidence to make bold decisions and push back on solutions that wouldn't serve users.
Saying no is a design skill
The hardest decisions weren't about what to build, but what to build first. By mapping features against customer goals and business dependencies, we could say "not now" to good ideas to fully deliver essential ones.
Designing is orchestrating many voices
This was not only a redesign. It was a cross-team alignment effort that required guiding designers, marketing, brand, product, tech, and SEO toward a single experience vision. Co-leading the design direction taught me how critical early alignment is when many teams influence the outcome.
Principles create autonomy, not restriction
Guiding another designer through a system redesign reinforced my belief that clear principles (not rigid rules) give teams room to create confidently and consistently.
Clarity builds trust
When users understood what they were buying, they felt confident. When they didn't, they left. Trust isn't built through reassuring copy alone. It's built through clarity, consistency, and honouring what users need at each moment.
Designing for scale
Creating a flexible system with clear principles became a shared language teams across the company could speak. That shared language made everything faster.
From confusion to confidence
one city at a time.
